you NEED to make this a full game
Prototime is a game where enemies move when you're not moving and vice versa.
This game is my entry for Minimalistic Jam 3.
Every 5 seconds game changes state between 'Run' and 'Shoot'. When the game is in 'Run' state you need to move, because if you don't, you'll lose health. When the game is in 'Shoot' state you are allowed to shoot enemies.
To regenerate health you can collect pills, which spawn from time to time.
Prototime features two types of enemies.
- Use 'W' and 'S' keys to move
- Use mouse to aim
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This is a fun idea! Would make a great FPS concept. :)
I also thought about changing game's perspective to an FPS. So I'll try it out and see how it goes.
amazing game! and the fact that it was made for a Jam, and that you made it in under a day, is astounding!
Thanks!! I'm glad you liked it!!
Btw, the game was not made in under a day, it was made in 4 days.
there are a couple of problems with this game but it has some good potential:
1-camera angle doesnt change
2-i dont like the controls for moving, i prefer having a complete control on all direction without involving the mouse
3-shotting camera wiggle is annoying
Thanks for feedback! I'll probably work on this game after the jam ends, and I'll definitely take your suggestions into consideration.
Hey dude! Cool game! I had a good fun for 10 minutes, it reminded me of Super Hot since you had 5 seconds to move and 5 seconds to shoot. It was a pretty cool concept and I enjoyed playing till all the waves! Good luck to your future Jams and hope you don't mind I made a gameplay!Skip to 4:50 if you want to see my perspective of Prototime
No, I don't mind. Thanks for playing it!!
It was really funny when you pronounced the name of the game, I literally couldn't stop laughing. Great video!
Interesting idea, with a promising look to it. The alternating states bring an element of strategy to the game. It takes some time to get used to only being able to use forward and backward keys to move (and do the turning with mouse), instead of the usual four directions.